#ifndef BE_SCENE_H_INCLUDED
#define BE_SCENE_H_INCLUDED

#include <GL/glew.h>
#include <SDL/SDL_keysym.h>

class BeScene {
	public:
		BeScene()
		 : m_exitscene(false)
		{};
		virtual ~BeScene() {};

		virtual void init() {};
		virtual void draw() {};
		virtual void clean() {};
		virtual void quit() { m_exitscene = true; }

		bool m_exitscene;
};

#endif	//BE_SCENE_H_INCLUDED
